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IEEE floating point exceptions: NaNs, 1.#INF, 1.#IND, etc edit / delete
How to do isnan() on Windows, and what the VC++ implementation of printf does with various NaNs.
to floating-point ieee programming win32 ... on 14 October 2011
A good, technical GBA tutorial and reference.
to ag0700 games gba programming ... on 13 October 2011
Daniel's Blog: Android messaging and concurrency (for native code development) edit / delete
Rapid overview of message-passing within Android.
to android concurrency message-passing phone programming ... on 29 September 2011
CS 2260 Syllabus - Spring 2006 edit / delete
Another GBA programming course.
to ag0700 games gba programming ... on 12 September 2011
Øyvind Johansen's GBA tutorial.
to ag0700 games gba programming ... on 12 September 2011
Game Boy Advance - Game Development by J. Harbour edit / delete
GBA tutorial from the author of "Beginning Game Development".
to ag0700 games gba programming ... on 12 September 2011
Fluid Simulation for Video Games (part 1) - Intel® Software Network edit / delete
Good overview.
to fluid games programming simulation ... on 23 August 2011
Haavard - From C++ to HTML5: Rebuilding a game using open web standards edit / delete
to games html5 javascript programming teaching ... on 18 July 2011
countercomplex: The 16-byte frontier: extreme results from extremely small programs. edit / delete
Really little demos.
to audio demos procedural programming software ... on 26 June 2011
Dr HS Fortuna Playstation 2 Linux Games Programming edit / delete
The support material for (a slightly older version of) our module that introduces students to PS2 programming.
to abertay games programming teaching ... on 27 September 2010
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tasty by Adam Sampson.