SAILDART Stanford Artificial Intelligence Lab DART Archive edit / delete

"This is an archive of the first Stanford Artificial Intelligence Laboratory derived from its final backup tapes." Run SAIL and various applications in a browser.

to ai dec history pdp10 retrocomputing sail stanford ... on 14 December 2016

The Tactical Amulet Extraction Bot edit / delete

"... the Tactical Amulet Extraction Bot for NetHack. TAEB is a framework for constructing a variety of automatic and semi-automatic players." The articles are interesting.

to ai games nethack roguelike ... on 21 June 2016

jeffshrager/elizagen edit / delete

Source and emulator images for the original ELIZA.

to ai eliza pdp1 retrocomputing software ... on 16 March 2015

[1412.6564] Move Evaluation in Go Using Deep Convolutional Neural Networks edit / delete

"We train a large 12-layer convolutional neural network by supervised learning from a database of human professional games. The network correctly predicts the expert move in 55% of positions, equalling the accuracy of a 6 dan human player."

to ag1084 ai games go neural-networks ... on 05 January 2015

Software edit / delete

A 3D robot simulator, and control software for said robots with two stages, separating the robot's capabilities from the tasks it's able to perform. This was demonstrated very effectively at ECAL.

to ai ecal robot software ... on 18 August 2011

SAILDART Stanford Artificial Intelligence Lab DART Archive edit / delete

Includes all the WAITS source code, the SAIL compiler, lots of early TeX stuff, and so on. Dunno if anyone's working on an emulatable WAITS...

to ai pdp10 retrocomputing sail stanford waits ... on 18 August 2011

Peter Norvig edit / delete

Lots of interesting stuff related to the tags below (for want of a better description).

to ai amusements lisp programming python scheme ... on 26 August 2010

torcs edit / delete

The Open Racing Car Simulator -- a 3D driving game that's easy to write AI modules for. An occam interface for this could make some fun CO631-or-whatever-it's-now-called projects.

to ai driving games software teaching to-package ... on 28 July 2009

SAUSAGES: Between Planning and Action edit / delete

Best paper title ever. (Also includes some fantastic diagrams.)

to academia ai amusements research ... on 24 July 2009

SHRDLU edit / delete

The classic AI natural-language application. Includes LISP source.

to ai history lisp retrocomputing software ... on 13 August 2006

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