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The Tactical Amulet Extraction Bot edit / delete
"... the Tactical Amulet Extraction Bot for NetHack. TAEB is a framework for constructing a variety of automatic and semi-automatic players." The articles are interesting.
jeffshrager/elizagen edit / delete
Source and emulator images for the original ELIZA.
to ai eliza pdp1 retrocomputing software ... on 16 March 2015
[1412.6564] Move Evaluation in Go Using Deep Convolutional Neural Networks edit / delete
"We train a large 12-layer convolutional neural network by supervised learning from a database of human professional games. The network correctly predicts the expert move in 55% of positions, equalling the accuracy of a 6 dan human player."
to ag1084 ai games go neural-networks ... on 05 January 2015
A 3D robot simulator, and control software for said robots with two stages, separating the robot's capabilities from the tasks it's able to perform. This was demonstrated very effectively at ECAL.
SAILDART Stanford Artificial Intelligence Lab DART Archive edit / delete
Includes all the WAITS source code, the SAIL compiler, lots of early TeX stuff, and so on. Dunno if anyone's working on an emulatable WAITS...
to ai pdp10 retrocomputing sail stanford waits ... on 18 August 2011
Lots of interesting stuff related to the tags below (for want of a better description).
to ai amusements lisp programming python scheme ... on 26 August 2010
The Open Racing Car Simulator -- a 3D driving game that's easy to write AI modules for. An occam interface for this could make some fun CO631-or-whatever-it's-now-called projects.
to ai driving games software teaching to-package ... on 28 July 2009
SAUSAGES: Between Planning and Action edit / delete
Best paper title ever. (Also includes some fantastic diagrams.)
to academia ai amusements research ... on 24 July 2009
The classic AI natural-language application. Includes LISP source.
to ai history lisp retrocomputing software ... on 13 August 2006
CSAIL Publications edit / delete
... going back to 1959. Some very interesting reading here.
to ai compiler papers research retrocomputing ... on 02 June 2006
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2 | + amusements |
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1 | + dec |
1 | + driving |
1 | + ecal |
1 | + eliza |
1 | + folk |
4 | + games |
1 | + generative |
1 | + go |
2 | + history |
2 | + its |
2 | + lisp |
1 | + machack |
1 | + mit |
1 | + music |
1 | + nethack |
1 | + neural-networks |
1 | + papers |
1 | + pdp1 |
2 | + pdp10 |
1 | + programming |
1 | + python |
2 | + research |
6 | + retrocomputing |
1 | + robot |
1 | + roguelike |
2 | + sail |
1 | + scheme |
4 | + software |
2 | + stanford |
1 | + teaching |
1 | + to-package |
1 | + trad |
1 | + tunes |
1 | + waits |
tasty by Adam Sampson.