« earlier | later » Page 1 of 3
Empire | the board game from Reed College edit / delete
"Empire is a turn-based economic and political (and very occasionally military) strategy board game, with roots going back to 1938, mostly developed in the 1960s and 70s by Reed College students in Portland, Oregon. It is complex and addictive, rewarding careful long-range planning, but at the same time it allows for free-form creativity (with the consensus of other players)."
to board-games economics empire games simulation ... on 06 July 2020
Zélus: a hybrid synchronous language with ODEs edit / delete
"Zélus is a synchronous language extended with Ordinary Differential Equations (ODEs) to model systems with complex interaction between discrete-time and continuous-time dynamics."
to language-design modelling ode simulation ... on 22 January 2016
Micropolis - OLPC edit / delete
Source for the Unix version of SimCity.
to games retrocomputing simcity simulation source ... on 27 October 2014
Douglas C. Heggie edit / delete
David MacTaggart recommended the N-body systems here.
to astrophysics nbody parallel simulation ... on 28 April 2014
Gamasutra: Tynan Sylvester's Blog - The Simulation Dream edit / delete
Some interesting advice on balancing simulation realism with playability in games. (Honours students will probably want to read it and either cite it or argue against it, as appropriate.)
to design games honours playability simulation ... on 14 December 2013
Gamasutra: Mike Rose's Blog - Using SimCity to diagnose my home town's traffic problem edit / delete
Oddly enough, I had a final-year project student doing something very similar to this last year...
to amusements research simcity simulation traffic ... on 22 February 2013
[1111.1567] Generalization of Conway's "Game of Life" to a continuous domain - SmoothLife edit / delete
As it says. Pretty neat.
to ca life simulation ... on 16 October 2012
brainwagon » Crazy programming experiment of the evening… edit / delete
Implementing Life as a convolution in FFTW. Mad.
to ca fft fftw life simulation ... on 13 October 2012
andrewclegg/sketchy · GitHub edit / delete
Hashes with deliberate collisions for similar data in Python. This is the sort of thing I'm after for location-based hashing in a simulation framework.
to data-structures hash python simulation software ... on 27 May 2012
What is Pioneer? | Pioneer edit / delete
Another open source Elite-alike.
to elite games simulation software space ... on 04 March 2012
« earlier | later » Page 1 of 3
- simulation | |
1 | + 3d |
1 | + agent |
1 | + alife |
1 | + amusements |
1 | + analysis |
1 | + antenna |
1 | + astrophysics |
1 | + biology |
1 | + board-games |
2 | + c++ |
2 | + ca |
1 | + cloud |
1 | + cluster |
2 | + complex-systems |
1 | + complexity |
1 | + concurrency |
1 | + cosmos |
1 | + ct |
1 | + data |
1 | + data-analysis |
1 | + data-structures |
1 | + database |
1 | + design |
1 | + distributed |
1 | + economics |
1 | + electronics |
1 | + elite |
1 | + empire |
1 | + fft |
1 | + fftw |
1 | + fluid |
6 | + games |
3 | + graphics |
1 | + hash |
1 | + honours |
1 | + hpc |
1 | + human |
1 | + key-value |
1 | + language-design |
1 | + library |
2 | + life |
1 | + messaging |
2 | + modelling |
1 | + multilingual |
1 | + multiscale |
1 | + nbody |
1 | + network |
1 | + ode |
1 | + open-science |
1 | + parallel |
1 | + playability |
1 | + processing |
1 | + programming |
1 | + projects |
3 | + python |
1 | + rcu |
3 | + research |
1 | + retrocomputing |
1 | + retrotech |
3 | + science |
1 | + segmentation |
2 | + simcity |
8 | + software |
1 | + source |
2 | + space |
1 | + statistics |
1 | + teaching |
1 | + traffic |
3 | + visualisation |
tasty by Adam Sampson.