the Nothing itself nothings edit / delete

Assorted interesting stuff on game history and rendering technology.

to 3d games graphics history retrocomputing ... on 26 February

The lost art of 3D rendering without shaders edit / delete

This is a great walkthrough -- wish I'd had this when I was writing similar code about ten years ago!

to 3d graphics rendering teaching ... on 26 February

Teletext Art – TARL Teletext Art Research Lab UK edit / delete

Exactly what it sounds like.

to art graphics mode7 retrotech teletext ... on 24 December 2016

saitoha/libsixel: The new standard of SIXEL development edit / delete

I love a nice comprehensive implementation of an obsolete standard.

to dec graphics retrocomputing sixel software terminal vt420 ... on 19 October 2016

Xplain edit / delete

An explanation of how X works -- using an X server written in Javascript for the examples!

to cute-code graphics javascript x ... on 14 October 2016

Praxis LIVE edit / delete

Processing-style live coding environment. This'd be a fun tool to use for teaching CMP103...

to graphics live-coding programming software teaching ... on 14 October 2016

mntmn/amiga2000-gfxcard: MNT VA2000, an Amiga 2000 Graphics Card (Zorro II), written in Verilog edit / delete

DIY Zorro II graphics card, based on an FPGA development board, with Picasso drivers. Neat!

to amiga electronics fpga graphics retrocomputing ... on 05 October 2016

The Antic Cyber Graphics Software - Home edit / delete

"This Web site documents some moderately obscure computer graphics software history: a suite of animation products produced in the late 1980’s for the Atari ST personal computer platform." Cyber Paint and friends.

to atari graphics retrocomputing software st ... on 27 August 2016

Tek 1720 - Trammell Hudson's Projects edit / delete

Some Tek vectorscopes can apparently be used as X-Y vector monitors...

to graphics oscilloscope retrocomputing tek test-equipment vector ... on 01 January 2016

8088 MPH: CGA in 1024 Colors - a New Mode: the Illustrated Guide edit / delete

Detailed explanation of how 8088 MPH's 1024-colour mode works, with lots of images.

to 8088mph cga composite demoscene graphics ibm retrocomputing video ... on 13 September 2015

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