The Mercenary Site edit / delete

I remember reading reviews of these 3D adventure games in Amiga magazines. Some day I ought to play some of them...

to 3d amiga games mercenary retrocomputing ... on 24 October 2018

The Doom Wiki at - Doom, Heretic, Hexen, Strife, and more edit / delete

Exactly what you would expect for the title. Most of the content is about particular (fan-made) levels, but there's good stuff on the technology here too.

to 3d doom games id level-design retrocomputing ... on 07 October 2017

the Nothing itself nothings edit / delete

Assorted interesting stuff on game history and rendering technology.

to 3d games graphics history retrocomputing ... on 26 February 2017

The lost art of 3D rendering without shaders edit / delete

This is a great walkthrough -- wish I'd had this when I was writing similar code about ten years ago!

to 3d graphics rendering teaching ... on 26 February 2017

Amiga Juggler Animation edit / delete

How it was made, and a Javascript port of the original code.

to 3d amiga graphics history javascript raytracing retrocomputing ... on 03 May 2015

Quake on an oscilloscope: A technical report edit / delete

Turning Quake into a vector game. Very neat!

to 3d games graphics quake scope test-equipment vector ... on 19 January 2015

fogleman/Craft edit / delete

A mini Minecraft clone. Not quite mini-enough to quality for cute-code -- but the author also has a Python version of it which is even shorter!

to 3d cute-code games minecraft opengl python shader software ... on 14 December 2013 - Paul Nylander’s Web Site edit / delete

Mathematical art of various kinds -- e.g. a good section on 3D fractals. But the gear art is also pretty neat.

to 3d art fractals gears graphics maths ... on 14 February 2013

Mandelbox edit / delete

to 3d fractals graphics ... on 14 February 2013

Mandelbulber ::: 3D fractal explorer ::: open source / 64-bit / ray marcher edit / delete

This is a remarkably neat toy. I like the Mandelbox with negative scales.

to 3d fractals graphics software ... on 14 February 2013

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