« earlier | later » Page 8 of 14
C pointers explained – The Paleotechnologist
This is essentially the same way I explain pointers, so probably worth linking to as a handy reference for students who can't remember the syntax in C++...
Felix von Leitner's classic talk on what the optimiser does.
to compiler optimisation teaching ... on 15 October 2011
Gilbert's occam-pi manual (in French).
to concurrency occam teaching ... on 22 September 2011
The make tutorial that AG0700's predecessor used.
to ag0700 build-systems make teaching ... on 12 September 2011
The Most Important C++ Non-Book Publications...Ever
I wish this were a bit less hyperbolic, but still interesting.
An open-source 2D games engine. This looks pretty neat, much along the lines of the internal stuff we use at Abertay for teaching games programming -- good for student projects?
to 2d ag0801 engine games graphics software teaching ... on 23 August 2011
Haavard - From C++ to HTML5: Rebuilding a game using open web standards
to games html5 javascript programming teaching ... on 18 July 2011
David Jefferies's navigation page.
Antenna design, complex systems, and potential student projects.
to antenna complex-systems complexity electronics projects simulation teaching ... on 14 July 2011
« earlier | later » Page 8 of 14
tasty by Adam Sampson.