« earlier | later » Page 7 of 13
Monitor calibration and gamma edit / delete
Gamma calibration charts of a type I'd not seen before. Seems to work.
"A trip through the graphics pipeline."
gtk-vector-screenshot edit / delete
Exactly what the name suggests. Very neat!
Treatise on Font Rasterisation edit / delete
Good overview of what you need to do to get font rendering reasonably correct. The lesson, approximately, is that most of the suite gets it right by default these days.
Procedural City, Part 1: Introduction - Twenty Sided edit / delete
Building a procedurally-generated city. Good overview; worth pointing students at.
to ag0803 city graphics opengl procedural teaching ... on 21 May 2011
Common Mistakes - OpenGL.org edit / delete
Worth pointing out as a resource to students. (I found it while trying to solve a texturing problem a student was having.)
GRASS GIS - The World Leading Free Software GIS edit / delete
Very comprehensive mapping and visualisation suite. Worth investigating further.
Cinder | The library for professional-quality creative coding in C++ edit / delete
A more sensible-looking Processing-ish library on top of C++. Currently in need of a port to free operating systems...
to art graphics opengl software visualisation ... on 04 February 2011
Icare3D - Real-time GPU Ray-Tracer edit / delete
to 3d graphics opencl raytracing ... on 03 January 2011
Programming with OpenGL: Advanced Rendering edit / delete
Very rapid overview of lots of cool stuff to do with OpenGL. The section on volumetric rendering is good, but mostly as a list of terms to search for elsewhere...
to 3d graphics opengl programming visualisation volumetric ... on 22 September 2010
« earlier | later » Page 7 of 13
tasty by Adam Sampson.