« earlier | later » Page 2 of 5
Prince Of Persia Code Review Part 1
Reading the Prince of Persia source and understanding how it works.
to ag0700 apple2 design games prince-of-persia reading-code retrocomputing ... on 14 December 2013
Gamasutra: Tynan Sylvester's Blog - The Simulation Dream
Some interesting advice on balancing simulation realism with playability in games. (Honours students will probably want to read it and either cite it or argue against it, as appropriate.)
to design games honours playability simulation ... on 14 December 2013
I largely agree with the "Turing-complete user" article, which argues that thinking in terms of the user (rather than a "user experience", or similar) is sensible in the context of general-purpose tools.
to design philosophy ui unix ... on 28 November 2012
1976 guidelines on data processing ethics. Interesting to revisit.
OpenSCAD - The Programmers Solid 3D CAD Modeller
Programmatically generate and manipulate 3D models. This is useful for 3D fabrication -- generating gears, and things like that.
John Graham-Cumming: Babbage's Debugger
How Charles Babbage came very close to inventing UML.
to babbage design diagrams mechanica retrocomputing retrotech ... on 22 September 2010
The 6502 emulated, at the transistor level, in Javascript. Words fail me.
to 6502 chip cpu design electronics retrocomputing ... on 19 September 2010
Compiler from a C#-like language to C with GObject. Perhaps worth looking at for Potamus in the future?
to c compiler design gtk language programming ... on 05 March 2007
Includes an online book that's an *incredibly* detailed commentary on the C99 spec (1600-odd pages). Fascinating stuff.
History of Haskell - HaskellWiki
Detailed paper on the development of Haskell -- very interesting reading. The other papers in the same conference will probably be worth checking out too.
« earlier | later » Page 2 of 5
- design | |
1 | 3d |
1 | 6502 |
2 | ag0700 |
1 | ag0803 |
1 | amusements |
1 | apl |
1 | apple2 |
1 | architecture |
1 | art |
1 | babbage |
2 | c |
1 | chess |
1 | chip |
1 | cmp409 |
3 | compiler |
6 | concurrency |
1 | continuations |
2 | cpu |
45 | design |
1 | design-patterns |
1 | diagrams |
1 | dp |
1 | editing |
1 | efficiency |
2 | electronics |
1 | etext |
1 | ethics |
1 | fab |
1 | factor |
1 | flags |
1 | font |
1 | forth |
1 | functional |
5 | games |
1 | gimp |
1 | graphics |
1 | gtk |
2 | haskell |
1 | history |
1 | honours |
1 | interface |
1 | ir |
1 | java |
1 | javascript |
19 | language |
1 | lisp |
1 | maths |
2 | mechanica |
1 | os |
1 | parallel |
4 | patterns |
1 | performance |
3 | philosophy |
1 | photography |
1 | pipeline |
1 | playability |
1 | prince-of-persia |
10 | programming |
1 | prototypes |
1 | python |
1 | reading-code |
15 | research |
7 | retrocomputing |
1 | retrotech |
1 | scripting |
1 | security |
1 | simulation |
2 | software |
2 | software-engineering |
1 | solaris |
1 | syntax-highlighting |
1 | text |
2 | toolbox |
1 | types |
1 | typography |
5 | ui |
3 | unix |
1 | usability |
1 | vector |
1 | vim |
5 | web |
tasty by Adam Sampson.