keendreams/keen · GitHub edit / delete

Source code for one of the Commander Keen games. The nice thing is that they've found several versions and imported the history into Git properly.

to games id keen pc retrocomputing software source ... on 20 September 2014

Ian Bell's BBC Elite Page edit / delete

Source code for the BBC version of Elite.

to acorn bbc elite games source ... on 20 September 2014

Synchronous RTS Engines 2: Sync Harder edit / delete

A bit more detail, including desync recovery.

to ag0907 desync games multiplayer networking recovery synchronisation ... on 26 August 2014

Synchronous RTS Engines and a Tale of Desyncs edit / delete

The problems of game state synchronisation; also has a nice bit about simulation vs. visualisation timescales. The unstated lesson here is that you want a more graceful way of recovering from desyncs than just completely stopping the game!

to ag0907 desync determinism games multiplayer networking synchronisation timing ... on 26 August 2014

The Tech of Planetary Annihilation: ChronoCam edit / delete

Nice overview of prediction and interpolation techniques in practical use.

to ag0907 games interpolation latency networking prediction recording replay ... on 26 August 2014

Gamasutra - 1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond edit / delete

"This paper explains the design architecture, implementation, and some of the lessons learned creating the multiplayer (networking) code for the Age of Empires 1 & 2 games; and discusses the current and future networking approaches used by Ensemble Studios in its game engines." Circa 2001.

to ag0907 age-of-empires games latency multiplayer networking synchronisation ... on 25 August 2014

Your Game Doesn't Need UDP (Yet) | glyph | ThoughtStreams edit / delete

Why TCP is often good enough for real-time applications. This'll be on the reading list for AG0907 students this year.

to ag0907 distributed games networking tcp udp ... on 24 August 2014

Kenneth W. Regan's Chess Page edit / delete

Mostly about detecting cheating in chess through extremely crafty statistical methods. Fascinating stuff -- although you probably need to know more about chess than I do to really appreciate it.

to cheating chess competition games statistics ... on 24 August 2014

Computer Archeology edit / delete

Reverse-engineering arcade and 8-bit games. The level of detail here varies quite a bit, but some of the articles are very interesting.

to arcade assembler games retrocomputing reverse-engineering software ... on 23 August 2014

Flat Rock Software · GitHub edit / delete

Before id were id -- source code for some of their early games.

to games id retrocomputing source ... on 26 July 2014

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