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Floating Point Determinism - gafferongames.com edit / delete
This has some interesting comments from game developers on techniques for making FP deterministic.
to ag0700 ag0907 determinism floating-point games maths networking numeric ... on 03 October 2014
Synchronous RTS Engines and a Tale of Desyncs edit / delete
The problems of game state synchronisation; also has a nice bit about simulation vs. visualisation timescales. The unstated lesson here is that you want a more graceful way of recovering from desyncs than just completely stopping the game!
to ag0907 desync determinism games multiplayer networking synchronisation timing ... on 26 August 2014
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tasty by Adam Sampson.