« earlier | later » Page 1 of 1
Synchronous RTS Engines 2: Sync Harder
A bit more detail, including desync recovery.
to ag0907 desync games multiplayer networking recovery synchronisation ... on 26 August 2014
Synchronous RTS Engines and a Tale of Desyncs
The problems of game state synchronisation; also has a nice bit about simulation vs. visualisation timescales. The unstated lesson here is that you want a more graceful way of recovering from desyncs than just completely stopping the game!
to ag0907 desync determinism games multiplayer networking synchronisation timing ... on 26 August 2014
« earlier | later » Page 1 of 1
- desync | |
2 | ag0907 |
2 | desync |
1 | determinism |
2 | games |
2 | multiplayer |
2 | networking |
1 | recovery |
2 | synchronisation |
1 | timing |
tasty by Adam Sampson.