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Synchronous RTS Engines 2: Sync Harder edit / delete
A bit more detail, including desync recovery.
to ag0907 desync games multiplayer networking recovery synchronisation ... on 26 August 2014
Synchronous RTS Engines and a Tale of Desyncs edit / delete
The problems of game state synchronisation; also has a nice bit about simulation vs. visualisation timescales. The unstated lesson here is that you want a more graceful way of recovering from desyncs than just completely stopping the game!
to ag0907 desync determinism games multiplayer networking synchronisation timing ... on 26 August 2014
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- desync | |
2 | + ag0907 |
1 | + determinism |
2 | + games |
2 | + multiplayer |
2 | + networking |
1 | + recovery |
2 | + synchronisation |
1 | + timing |
tasty by Adam Sampson.