Synchronous RTS Engines 2: Sync Harder

A bit more detail, including desync recovery.

to ag0907 desync games multiplayer networking recovery synchronisation ... on 26 August 2014

Synchronous RTS Engines and a Tale of Desyncs

The problems of game state synchronisation; also has a nice bit about simulation vs. visualisation timescales. The unstated lesson here is that you want a more graceful way of recovering from desyncs than just completely stopping the game!

to ag0907 desync determinism games multiplayer networking synchronisation timing ... on 26 August 2014