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Official OPLv0.8 User Guides edit / delete
"Open PS2 Loader (OPL) is an application designed to allow you to play your PS2 games from an Internal HDD, a connected USB device or a networked PC from either a PS2 console or a PS3 console that supports PS2 Backwards Compatibility." Sounds useful to save wear and tear on the DVD drive (although not very useful to me at present, since the only disc I have is the Linux boot disc!).
to games playstation ps2 ... on 18 January 2015
PS2 Homebrew/Dev & Emu Scene edit / delete
This appears to be the centre of PS2 homebrew development these days -- and the tools have improved quite a bit over the last few years. In particular, there's FreeMcBoot which you can just drop onto a memory card, or FreeHDBoot which you can dd to a hard disk (probably an easier option if you have a network adapter and a spare ATA disk -- so it's what I did). Discussion of other tools including the Linux kit and updated Linux ports here too.
to games homebrew linux playstation programming ps2 software ... on 18 January 2015
Intellivision History edit / delete
I've been listening to the Intellivisionaries podcast recently, which is all about this platform...
to console games intellivision retrocomputing ... on 17 January 2015
[1412.6564] Move Evaluation in Go Using Deep Convolutional Neural Networks edit / delete
"We train a large 12-layer convolutional neural network by supervised learning from a database of human professional games. The network correctly predicts the expert move in 55% of positions, equalling the accuracy of a 6 dan human player."
to ag1084 ai games go neural-networks ... on 05 January 2015
Classic NES Series Anti-Emulation Measures - mGBA edit / delete
Copy-protection (or, rather, emulator avoidance) on the GBA. I'm not entirely sure why they bothered.
to copy-protection games gba reverse-engineering software ... on 03 January 2015
Olde-Skuul/doom3do edit / delete
The source for Doom for the 3DO. Probably of most interest for the WADs, which are the same as the Jaguar version (i.e. different from the PC one). I doubt that the blanket MIT license in the source tree is correct, though...
to 3do doom games retrocomputing source ... on 06 December 2014
Source Multiplayer Networking - Valve Developer Community edit / delete
Nice overview of how prediction, interpolation and commands (representations of player actions) work in the Source engine.
to ag0907 games latency networking prediction ... on 11 November 2014
Micropolis - OLPC edit / delete
Source for the Unix version of SimCity.
to games retrocomputing simcity simulation source ... on 27 October 2014
Floating Point Determinism - gafferongames.com edit / delete
This has some interesting comments from game developers on techniques for making FP deterministic.
to ag0700 ag0907 determinism floating-point games maths networking numeric ... on 03 October 2014
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tasty by Adam Sampson.