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rr: lightweight recording & deterministic debugging edit / delete
Sounds like a neat idea. Unfortunately it requires 32-bit compilation, so it's not going to work on GARStow.
A zine about strace - Julia Evans edit / delete
"As some of you might have heard, I wrote a zine to teach people about how to debug their programs using strace a while ago!" One of my favourite tools too.
"Collection of tools to remotely debug PS2 applications, including commercial PS2 games". Used by the current PS2 Linux port.
to debugging homebrew playstation ps2 software ... on 18 January 2015
"For every resource, check utilization, saturation, and errors."
to ag0803 analysis benchmarking debugging networking performance ... on 24 August 2014
The Last Line Effect edit / delete
An interesting observation on copy-paste errors.
to copy-paste debugging errors programming ... on 26 July 2014
Memory usage tracking for GDB. "gdb-heap is different in that it allows for unplanned memory usage debugging: if a process unexpectedly starts using large amounts of memory you can attach to it with gdb, and use a new heap command to figure out where the memory is going."
to debugging gdb heap memory performance ... on 28 April 2014
Valve Software ยท GitHub edit / delete
Assorted games-related code. The OpenGL debugger would be worth investigating -- but this may also be of interest to my students who'd like to read some real game code...
to ag0700 ag0803 debugging games opengl software valve ... on 25 March 2014
Coding Relic: GCC Function Instrumentation edit / delete
Magic flag to GCC for tracing function calls.
Common Pitfalls in Writing Lock-Free Algorithms | MemSQL Blog | The Real-Time Analytics Platform edit / delete
Both in terms of correctness and performance.
to algorithm concurrency debugging lockfree performance ... on 24 October 2013
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- debugging | |
5 | + ag0700 |
1 | + ag0801 |
2 | + ag0803 |
1 | + algorithm |
1 | + analysis |
1 | + assembler |
1 | + benchmarking |
1 | + bug |
2 | + bugs |
1 | + build |
1 | + cga |
1 | + clang |
1 | + compiler |
2 | + concurrency |
1 | + copy-paste |
1 | + correctness |
1 | + demo |
1 | + errors |
1 | + ftrace |
3 | + games |
1 | + gcc |
2 | + gdb |
1 | + haskell |
1 | + heap |
1 | + homebrew |
1 | + kernel |
1 | + ld |
1 | + libc |
7 | + linux |
1 | + llvm |
1 | + lockfree |
1 | + memory |
1 | + networking |
1 | + opengl |
1 | + pacman |
1 | + pc |
1 | + perf |
4 | + performance |
1 | + playstation |
1 | + pokemon |
1 | + profiling |
3 | + programming |
1 | + ps2 |
2 | + python |
3 | + research |
1 | + scalzi |
1 | + scheme |
1 | + security |
14 | + software |
1 | + software-engineering |
2 | + strace |
2 | + stuffed-animal |
1 | + systemtap |
2 | + teaching |
1 | + to-package |
3 | + tracing |
1 | + valve |
1 | + varan |
1 | + windows |
tasty by Adam Sampson.