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Hardcore Gaming 101 - Blog: Over 1800 Atari VCS games trawled for hidden stuff! edit / delete
Apparently quite a few 2600 games include chunks of source code -- or other data, e.g. Apple or Atari ROMs -- in their cartridge image, presumably for the same reason that the Amiga Kickstart disk did. Interesting in itself, but it also reveals what development systems were being used.
by ats ... to 2600 apple2 atari800 games retrocomputing ... on 24 January 2016
Amiga FPGA Accelerators edit / delete
That's one way to speed up an Amiga -- replace the CPU with a big FPGA! The A600 version has launched at €150.
by ats ... to accelerator amiga fpga retrocomputing ... on 24 January 2016
Kweepa/vicdoom: Doom for the VIC-20 edit / delete
Very impressive!
by ats ... to commodore doom games retrocomputing vic20 ... on 24 January 2016
Floppy Disk Preservation Project edit / delete
Copy protection for various 80s/90s platforms.
by ats ... to floppy piracy retrocomputing ... on 23 January 2016
As the title suggests. Has an "early ARM" (i.e. Acorn) focus, but still a useful reference for 32-bit ARM in general.
by ats ... to ag0700 arm assembler programming ... on 22 January 2016
countercomplex: Some deep analysis of one-line music programs. edit / delete
viznut's collection of one-line music. Very impressive.
by ats ... to audio chiptune cute-code demo demoscene glitch music retrocomputing ... on 22 January 2016
Plogue R&D: Plogue livenes edit / delete
Playing live music on the NES sound chip... by changing one bit at a time! Somewhat reminiscent of viznut's one-liners.
by ats ... to chiptune music nes performance retrocomputing ... on 22 January 2016
Classic Papers in Programming Languages and Logic edit / delete
by ats ... to language-design reading-list teaching types ... on 22 January 2016
Various "how to play arcade games" books; also includes Warren Robinett's history of 2600 Adventure, which is very interesting.
by ats ... to 2600 adventure atari games history retrocomputing ... on 22 January 2016
Zélus: a hybrid synchronous language with ODEs edit / delete
"Zélus is a synchronous language extended with Ordinary Differential Equations (ODEs) to model systems with complex interaction between discrete-time and continuous-time dynamics."
by ats ... to language-design modelling ode simulation ... on 22 January 2016
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ats |
tasty by Adam Sampson.