Your Game Doesn't Need UDP (Yet) | glyph | ThoughtStreams

Why TCP is often good enough for real-time applications. This'll be on the reading list for AG0907 students this year.

to ag0907 distributed games networking tcp udp ... on 24 August 2014

The USE Method

"For every resource, check utilization, saturation, and errors."

to ag0803 analysis benchmarking debugging networking performance ... on 24 August 2014

Cap'n Proto: Cap'n Proto, FlatBuffers, and SBE

Overview of a bunch of modern serialisation protocols. Worth bearing in mind for future CPA-networking-ish projects.

to networking protocol serialisation ... on 26 July 2014

QuickTun - Qontrol.nl Wiki

Interface-level tunnelling using NaCl for security.

to crypto ip nacl networking tunnel ... on 22 July 2014

kryo.se: iodine (IP-over-DNS, IPv4 over DNS tunnel)

"iodine lets you tunnel IPv4 data through a DNS server."

to dns ip networking to-package tunnel ... on 22 July 2014

Beej's Guide to Network Programming

This is on the reading list for AG0907. It's a pretty good overview, although students will probably find it a bit Unix-centric; you may do better to start off with a higher-level library like SFML or Boost.Network.

to ag0907 networking ... on 28 April 2014

netem | The Linux Foundation

How to simulate network problems (e.g. packet loss or delay) using the Linux network stack.

to ag0907 networking packet-loss testing ... on 28 April 2014

MinimaLT

This appears to be the successor of CurveCP, related to the Ethos OS project.

to crypto djb networking protocols tcp ... on 26 March 2014

microHOWTO: IEEE 802.1Q VLAN Tutorial

Good overview of VLAN configuration.

to 802.1q ethernet networking vlan ... on 12 February 2014

Moserware: The First Few Milliseconds of an HTTPS Connection

Nice overview of what exactly is going on when establishing a TLS connection, with packet dumps and brief explanations of the maths.

to ag0803 crypto dump networking packet ssl tls ... on 17 December 2013

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