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Game Programming Patterns edit / delete
A relatively small collection of design patterns for games implementation, including reevaluation of some of the Gang of Four patterns. Good content; students will probably find this an interesting read. (The writing style is a bit cutesy, though!)
to ag0700 design design-patterns games patterns software-engineering ... on 13 March 2015
Butterick’s Practical Typography edit / delete
I don't agree with all of this (especially the ludicrously huge font sizes it recommends for the web), but there's some good stuff here.
to design font text typography web ... on 13 March 2015
Rich User Experience, UX and Desktopization of War edit / delete
"Experience design prevents from thinking and valuing computers as computers, and interfaces as interfaces. It makes us helpless." I agree with the point the author is making here, although it's hard to find a single quotation that summarises it; the Tumblr screenshot is pretty much a perfect encapsulation of what I dislike about the "UX" approach. (I also find the picture of the drone control workstations particularly upsetting, because the GNOME desktop in the top right is running a bit of software I've contributed to in the past. I don't like tools I've built being used to kill people.)
Gordon Bell: Computers, Projects, Patents, Books, and Papers edit / delete
This includes electronic versions of many of his classic books on computer architecture -- very good stuff.
to ag0803 architecture cpu design electronics etext performance retrocomputing ... on 18 January 2015
Kit FUI - Noteloop edit / delete
Database of fictional user interfaces.
Prince Of Persia Code Review Part 1 edit / delete
Reading the Prince of Persia source and understanding how it works.
to ag0700 apple2 design games prince-of-persia reading-code retrocomputing ... on 14 December 2013
Gamasutra: Tynan Sylvester's Blog - The Simulation Dream edit / delete
Some interesting advice on balancing simulation realism with playability in games. (Honours students will probably want to read it and either cite it or argue against it, as appropriate.)
to design games honours playability simulation ... on 14 December 2013
Contemporary Home Computing edit / delete
I largely agree with the "Turing-complete user" article, which argues that thinking in terms of the user (rather than a "user experience", or similar) is sensible in the context of general-purpose tools.
to design philosophy ui unix ... on 28 November 2012
The Stanley House Criteria edit / delete
1976 guidelines on data processing ethics. Interesting to revisit.
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tasty by Adam Sampson.