Game Programming Patterns edit / delete

A relatively small collection of design patterns for games implementation, including reevaluation of some of the Gang of Four patterns. Good content; students will probably find this an interesting read. (The writing style is a bit cutesy, though!)

to ag0700 design design-patterns games patterns software-engineering ... on 13 March 2015

Butterick’s Practical Typography edit / delete

I don't agree with all of this (especially the ludicrously huge font sizes it recommends for the web), but there's some good stuff here.

to design font text typography web ... on 13 March 2015

Rich User Experience, UX and Desktopization of War edit / delete

"Experience design prevents from thinking and valuing computers as computers, and interfaces as interfaces. It makes us helpless." I agree with the point the author is making here, although it's hard to find a single quotation that summarises it; the Tumblr screenshot is pretty much a perfect encapsulation of what I dislike about the "UX" approach. (I also find the picture of the drone control workstations particularly upsetting, because the GNOME desktop in the top right is running a bit of software I've contributed to in the past. I don't like tools I've built being used to kill people.)

to design ui web ... on 19 January 2015

Gordon Bell: Computers, Projects, Patents, Books, and Papers edit / delete

This includes electronic versions of many of his classic books on computer architecture -- very good stuff.

to ag0803 architecture cpu design electronics etext performance retrocomputing ... on 18 January 2015

Kit FUI - Noteloop edit / delete

Database of fictional user interfaces.

to design ui ... on 14 December 2013

Prince Of Persia Code Review Part 1 edit / delete

Reading the Prince of Persia source and understanding how it works.

to ag0700 apple2 design games prince-of-persia reading-code retrocomputing ... on 14 December 2013

Gamasutra: Tynan Sylvester's Blog - The Simulation Dream edit / delete

Some interesting advice on balancing simulation realism with playability in games. (Honours students will probably want to read it and either cite it or argue against it, as appropriate.)

to design games honours playability simulation ... on 14 December 2013

Contemporary Home Computing edit / delete

I largely agree with the "Turing-complete user" article, which argues that thinking in terms of the user (rather than a "user experience", or similar) is sensible in the context of general-purpose tools.

to design philosophy ui unix ... on 28 November 2012

The Stanley House Criteria edit / delete

1976 guidelines on data processing ethics. Interesting to revisit.

to design dp ethics software ... on 28 July 2012

OpenSCAD - The Programmers Solid 3D CAD Modeller edit / delete

Programmatically generate and manipulate 3D models. This is useful for 3D fabrication -- generating gears, and things like that.

to 3d design fab mechanica software ... on 21 January 2011

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