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Game Boy Advance - Game Development by J. Harbour edit / delete
GBA tutorial from the author of "Beginning Game Development".
to ag0700 games gba programming ... on 12 September 2011
Fluid Simulation for Video Games (part 1) - IntelĀ® Software Network edit / delete
Good overview.
to fluid games programming simulation ... on 23 August 2011
Haavard - From C++ to HTML5: Rebuilding a game using open web standards edit / delete
to games html5 javascript programming teaching ... on 18 July 2011
countercomplex: The 16-byte frontier: extreme results from extremely small programs. edit / delete
Really little demos.
to audio demos procedural programming software ... on 26 June 2011
Dr HS Fortuna Playstation 2 Linux Games Programming edit / delete
The support material for (a slightly older version of) our module that introduces students to PS2 programming.
to abertay games programming teaching ... on 27 September 2010
Programming with OpenGL: Advanced Rendering edit / delete
Very rapid overview of lots of cool stuff to do with OpenGL. The section on volumetric rendering is good, but mostly as a list of terms to search for elsewhere...
to 3d graphics opengl programming visualisation volumetric ... on 22 September 2010
Volume Rendering edit / delete
Good overview of basic volumetric rendering techniques.
to 3d graphics opengl programming visualisation volumetric ... on 22 September 2010
OpenGL Programming Guide (Addison-Wesley Publishing Company): Table of Contents edit / delete
Not quite as good as a paper copy, but useful nonetheless.
to graphics opengl programming ... on 22 September 2010
OSDL - SDL corner - Using OpenGL with SDL edit / delete
Lots of useful information, but this is a set of tips rather than an introduction, so go elsewhere first.
to graphics opengl programming sdl software ... on 16 September 2010
A good introduction (i.e. better than SDL's own documentation) to the OpenGL-inside-SDL interface.
to graphics opengl programming sdl software ... on 16 September 2010
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tasty by Adam Sampson.