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Beyond Programmable Shading 2009 edit / delete
SIGGRAPH workshop on GPGPU stuff.
to concurrency gpgpu research teaching ... on 24 October 2009
Donald Simanek's Pages; science, pseudoscience, education, humor. edit / delete
Lots of good stuff on early science, pseudoscience, and physics puzzles.
to amusements physics science teaching ... on 05 October 2009
The Open Racing Car Simulator -- a 3D driving game that's easy to write AI modules for. An occam interface for this could make some fun CO631-or-whatever-it's-now-called projects.
to ai driving games software teaching to-package ... on 28 July 2009
distributed systems primer :: snax edit / delete
Some basic papers on distributed programming. (Most are rather slight, though.)
to concurrency distributed message-passing research teaching ... on 05 May 2009
Main Page - CERCS Multi-Core Repository edit / delete
Teaching materials (although you can't get at the slides...) from Georgia Tech's Intel-related multicore course.
to concurrency cs multicore multicore-msc teaching ... on 04 May 2009
The SR Programming Language edit / delete
A multi-paradigm language for teaching concurrent programming. They have a generalised idea of interactions between processes which is probably worth stealing ideas from.
to concurrrency language-design research teaching ... on 02 May 2009
MIT’s Introduction to Algorithms, Lectures 20 and 21: Parallel Algorithms - good coders code, great reuse edit / delete
MIT lectures on parallel algorithms.
to concurrency research teaching ... on 10 March 2009
The Lecture System in Teaching Science edit / delete
The "Gutenberg approach" to lecturing: essentially, providing the students with a carefully-pitched custom textbook, then using lecture time for freeform discussion rather than conventional lectures. This'd make a good T&LDG topic.
A Disciplinary Commons in Computing edit / delete
The subject of SAF's seminar yesterday: a big collaborative effort to study how we teach CS -- and learn from other peoples' approaches. The portfolios make fascinating reading.
An excellent retrocomputing-oriented guide to "how computers work". Has a particularly good page on different floating-point formats.
to architecture computing cs floating-point retrocomputing teaching ... on 05 March 2007
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tasty by Adam Sampson.