« earlier | later » Page 8 of 10
Out-of-Print Archive • Computer And Video Games (UK) edit / delete
Mostly console-related magazines.
to ag0700 games magazines retrocomputing ... on 30 March 2012
Gameduino: a game adapter for microcontrollers — excamera edit / delete
Arduino shield based on the J1 Forth CPU. I like the idea, and it looks like it'd be fun to program, but it's pretty expensive when you factor in the cost of the Arduino too.
The Digital Antiquarian edit / delete
The early history of home computer games (i.e. late 70s, early 80s). Lots of detail; very interesting stuff.
to ag0700 games history retrocomputing ... on 24 March 2012
Artistic Style - Index edit / delete
An indent replacement.
to ag0700 programming software to-package ... on 12 March 2012
Amiga Longplays Preview / Compilation - YouTube edit / delete
A few seconds of several hundred Amiga games. The striking thing about watching this was how few of them I remembered...
to ag0700 amiga games retrocomputing ... on 27 February 2012
Interviews with a selection of 70s/80s game programmers. Very interesting stuff.
to ag0700 etext games history retrocomputing ... on 27 February 2012
Adventure for the Atari 2600 edit / delete
Interesting set of slides on Adventure.
to 2600 adventure ag0700 atari games retrocomputing ... on 27 February 2012
C pointers explained – The Paleotechnologist edit / delete
This is essentially the same way I explain pointers, so probably worth linking to as a handy reference for students who can't remember the syntax in C++...
» A Word on Akalabeth and Chronology The Digital Antiquarian edit / delete
An example of referencing problems in games history. One for AG0700 next year.
to ag0700 games history research retrocomputing ... on 04 December 2011
« earlier | later » Page 8 of 10
tasty by Adam Sampson.