jtnimoy: The Work of Josh Nimoy

How Tron Legacy's faux-tech art was created.

to amusements art graphics tron ... on 24 March 2013

Optimizing Software Occlusion Culling – index | The ryg blog

Detailed worked example of optimising low-level graphics code. AG0803 students, you'll probably like this (well, if you like AG0803).

to ag0803 graphics memory optimisation parallel ... on 24 March 2013

bugman123.com - Paul Nylander’s Web Site

Mathematical art of various kinds -- e.g. a good section on 3D fractals. But the gear art is also pretty neat.

to 3d art fractals gears graphics maths ... on 14 February 2013

Mandelbox

to 3d fractals graphics ... on 14 February 2013

Mandelbulber ::: 3D fractal explorer ::: open source / 64-bit / ray marcher

This is a remarkably neat toy. I like the Mandelbox with negative scales.

to 3d fractals graphics software ... on 14 February 2013

ImageWorsener

Image processing tool with excellent descriptions of the algorithms it uses -- including gamma-correct rescaling, etc.

to ag0700 graphics software teaching ... on 16 January 2013

Scan Tailor

Takes a directory full of scanned images, and processes them into nice tidy pages to make a PDF file from (splitting, deskewing, deblobbing, etc.). Works nicely; I now have a clean PDF of "The Scottish Violinist" based on A3 scans.

to etext graphics scan software ... on 18 November 2012

Learnable Programming

Providing visual feedback and refactoring tools for simple graphics programs, with lots of example videos. Neat.

to graphics language-design teaching tools visual-programming ... on 24 October 2012

Journal of Computer Graphics Technology

The latest incarnation of what used to be Graphics Gems: now it's an open-access journal run entirely by the editors, with no publisher involved. (And interesting papers so far.) I like this model.

to graphics journal publishing research ... on 13 October 2012

An Historical Timeline of Computer Graphics and Animation

By Oscar Xavier Chavarro -- very comprehensive, with screenshots.

to ag0700 graphics history retrocomputing ... on 01 September 2012

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