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Bill Casselman's Homepage edit / delete
Various maths- and graphics-related stuff. The book on PostScript for mathematical diagrams are particularly interesting, since it contains quite a lot of material on doing 3D rendering.
Using Photographs to Enhance Videos of a Static Scene edit / delete
Combining video and photographs, which allows various fun tricks -- particularly when the photos are edited.
to algorithms graphics video ... on 16 August 2008
Makes 3D scenes from textual descriptions (e.g. "the bottle is on the huge table"). Very neat.
to amusements graphics linguistics ... on 25 June 2008
Modeline Database - MythTV edit / delete
Handy listing of TV modelines.
image inpainting edit / delete
Image interpolation algorithms -- precisely what you'd want for getting rid of subtitles or logos on video.
Developer - QuickTime - Letters from the Ice Floe edit / delete
Details on how component video works in QuickTime files. Notable because it talks about how to convert between YUV and RGB.
to algorithms graphics video ... on 13 August 2006
Joe Clark: Design (2004.11.18) edit / delete
Some articles on graphic design and photography.
to design graphics photography ... on 13 August 2006
The Aggregate: Fisheye Digital Imaging For Under Twenty Dollars edit / delete
Using a peephole lens and a super-cheap webcam to take fisheye pictures.
KrazyDad » Blog Archive » Processing as a first language, compared to Flash edit / delete
Using the Processing language (which is designed for doing arty stuff, but is pretty neat in itself) for teaching programming.
to graphics java language processing research teaching ... on 16 February 2006
Higher-Order Perl: linogram program edit / delete
Another constraints-driven graphics system.
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tasty by Adam Sampson.