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Fixing 2600 ET, generating mazes, emulating the Kenbak-1, etc.
to 2600 6502 et games kenbak maze retrocomputing ... on 15 April 2013
Detailed repair logs for arcade boards.
to arcade electronics games repair retrocomputing ... on 15 April 2013
GDC: Me at Indie Soapbox, Ranting about Text | Emily Short's Interactive Storytelling edit / delete
Some examples of interesting text-based games from Emily Short.
Why Crunch Modes Doesn't Work: Six Lessons | IGDA edit / delete
Recommending reading for our students (although I'm surprised it's not common sense): "When used long-term, Crunch Mode slows development and creates more bugs when compared with 40-hour weeks."
to ag0700 ag0803 business games management software-engineering time-management work ... on 02 April 2013
billbudge/PCS_Atari800 · GitHub edit / delete
Source for Bill Budge's Atari 800 Pinball Construction Set (following on from the Prince of Persia source being published). I wonder how many other classic 8-bit games still have source hiding somewhere out there?
to 6502 800 atari games retrocomputing source ... on 24 March 2013
VGJUNK: VIOLENT STORM (ARCADE) edit / delete
Someone was clearly having far too much fun with the character designs here.
to amusements games ... on 12 March 2013
DP Library - Magazines edit / delete
Collection of 80s computer magazines with a games (and especially Atari) focus.
to ag0700 atari etext games magazines retrocomputing ... on 28 February 2013
UB CSE Department: Kenneth W. Regan edit / delete
Some interesting material on statistical detection of cheating in chess -- for example, showing how a human player can actually achieve a very good match to a computer player entirely by accident, because of heavily-constrained paths in the game tree.
to cheating chess games maths statistics ... on 20 February 2013
Pokemon Yellow Total Control Hack edit / delete
Detailed explanation of the previous video (arbitrary code execution via Pokemon Yellow).
to amusements arm buffer gameboy games overflow security ... on 11 February 2013
TASVideos submissions: #3767: bortreb's GBC Pokémon Yellow "Executes Arbitrary Code" in 12:51.87 edit / delete
How to exploit a buffer overflow -- in a Gameboy Color game. (Warning: may be a bit tedious to do by hand!)
to amusements arm buffer gameboy games overflow security ... on 11 February 2013
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tasty by Adam Sampson.