It Will Never Work in Theory - Software development research that is relevant in practice edit / delete

Good examples of papers with findings that are directly applicable to software engineering or teaching practice. Students will probably find this interesting.

to ag0700 ag0803 research software-engineering teaching ... on 02 April 2013

Why Crunch Modes Doesn't Work: Six Lessons | IGDA edit / delete

Recommending reading for our students (although I'm surprised it's not common sense): "When used long-term, Crunch Mode slows development and creates more bugs when compared with 40-hour weeks."

to ag0700 ag0803 business games management software-engineering time-management work ... on 02 April 2013

Copy, Shake, and Paste: A good definition of plagiarism edit / delete

As it says. One to add to the 0700 lecture (and project intros). The blog as a whole is quite interesting.

to academia ag0700 plagiarism writing ... on 24 March 2013

Computer Networks The Heralds Of Resource Sharing 1972 Arpanet Documentary - YouTube edit / delete

A 1972 documentary on what we'd now call the Internet. Note that this includes footage (about halfway through) of a distributed air traffic control simulator -- i.e. a multiplayer network game.

to ag0700 history networks retrocomputing ... on 02 March 2013

DP Library - Magazines edit / delete

Collection of 80s computer magazines with a games (and especially Atari) focus.

to ag0700 atari etext games magazines retrocomputing ... on 28 February 2013

The Exceptional Beauty of Doom 3's Source Code edit / delete

Not sure I'd agree with all of the comments here, but this might be of interest to AG0700ers...

to ag0700 code-style doom games ... on 11 February 2013

Quake 2 Source Code Review edit / delete

In some detail. Interesting stuff.

to ag0700 games quake software teaching ... on 11 February 2013

ImageWorsener edit / delete

Image processing tool with excellent descriptions of the algorithms it uses -- including gamma-correct rescaling, etc.

to ag0700 graphics software teaching ... on 16 January 2013

Main Page - Procedural Content Generation Wiki edit / delete

Some interesting stuff. Probably of use to students.

to ag0700 ag0803 games procedural research teaching ... on 15 January 2013

How many Commodore 64 computers were really sold? « pagetable.com edit / delete

Estimating this from the serial numbers -- and why the figures Tramiel et al. have given are obvious rubbish.

to ag0700 c64 commodore history retrocomputing sales ... on 15 January 2013

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