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DONHODGES.COM - PAC MAN'S SPLIT SCREEN LEVEL ANALYZED AND FIXED edit / delete
Fixing a bug in Pac-Man -- but mostly interesting for a detailed explanation of how the display works, and why exactly it looks like that when it crashes.
Embedded in Academia : Reading Code edit / delete
A discussion of the importance of reading code.
to ag0700 code programming reading teaching ... on 28 May 2013
Diablo III Economy Broken by an Integer Overflow Bug - minimaxir | Max Woolf's Internet Blog Thingy edit / delete
Or: why not to store money values -- even fake ones -- in integers.
It Will Never Work in Theory - Software development research that is relevant in practice edit / delete
Good examples of papers with findings that are directly applicable to software engineering or teaching practice. Students will probably find this interesting.
to ag0700 ag0803 research software-engineering teaching ... on 02 April 2013
Why Crunch Modes Doesn't Work: Six Lessons | IGDA edit / delete
Recommending reading for our students (although I'm surprised it's not common sense): "When used long-term, Crunch Mode slows development and creates more bugs when compared with 40-hour weeks."
to ag0700 ag0803 business games management software-engineering time-management work ... on 02 April 2013
Copy, Shake, and Paste: A good definition of plagiarism edit / delete
As it says. One to add to the 0700 lecture (and project intros). The blog as a whole is quite interesting.
to academia ag0700 plagiarism writing ... on 24 March 2013
Computer Networks The Heralds Of Resource Sharing 1972 Arpanet Documentary - YouTube edit / delete
A 1972 documentary on what we'd now call the Internet. Note that this includes footage (about halfway through) of a distributed air traffic control simulator -- i.e. a multiplayer network game.
to ag0700 history networks retrocomputing ... on 02 March 2013
DP Library - Magazines edit / delete
Collection of 80s computer magazines with a games (and especially Atari) focus.
to ag0700 atari etext games magazines retrocomputing ... on 28 February 2013
The Exceptional Beauty of Doom 3's Source Code edit / delete
Not sure I'd agree with all of the comments here, but this might be of interest to AG0700ers...
to ag0700 code-style doom games ... on 11 February 2013
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tasty by Adam Sampson.