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Creating Adventure Games On Your Computer edit / delete
Interesting to compare with the Usborne book. This was clearly written by someone who'd actually seen the Dungeon source, since it uses a "travel table" approach.
to adventure etext games if programming retrocomputing ... on 27 August 2016
:: CASA :: Pirate Byte edit / delete
"The December 1980 issue of Byte Magazine contained the full TRS-80 BASIC source code of Pirate Adventure, written by Mr. Scott Adams and his wife Alexis". Scans of the articles.
to adventure if retrocomputing scott-adams software source trs80 ... on 16 March 2016
Various "how to play arcade games" books; also includes Warren Robinett's history of 2600 Adventure, which is very interesting.
to 2600 adventure atari games history retrocomputing ... on 22 January 2016
Information about early home computer software -- mostly IF or adventure-game related, mostly American. Includes scans of feelies, etc.
to adventure games if retrocomputing ... on 20 November 2015
"You have arrived at the home of the game Multi-User Dungeon, or MUD, also known to former players on CompuServe as British Legends."
to adventure compuserve games if mud retrocomputing ... on 22 March 2015
The OS/8 Adventure Home Page edit / delete
Adventure for the PDP-8.
to adventure dec if pdp8 retrocomputing ... on 28 April 2014
GDC: Me at Indie Soapbox, Ranting about Text | Emily Short's Interactive Storytelling edit / delete
Some examples of interesting text-based games from Emily Short.
Various experiments in IF storytelling -- mostly Javascript now.
to adventure games if javascript software storytelling ... on 11 February 2013
Eamon Adventurer's Guild Online edit / delete
A notable series of Apple mostly-PD games. (Via Jimmy Maher.)
to adventure apple games if retrocomputing ... on 11 February 2013
paean to wanderings edit / delete
Argh! *This* was the site I spent a good hour trying to find a few weeks ago, with nice visualisations of the structures of various CYOA books, showing how different genres of CYOA vary in terms of complexity.
to adventure cyoa fiction game if visualisation ... on 17 January 2013
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- adventure | |
2 | + 2600 |
2 | + ag0700 |
1 | + apple |
1 | + art |
3 | + atari |
1 | + compuserve |
2 | + cyoa |
1 | + dec |
2 | + etext |
1 | + fiction |
1 | + game |
11 | + games |
1 | + history |
12 | + if |
1 | + javascript |
1 | + map |
1 | + mud |
1 | + pdp8 |
2 | + programming |
1 | + python |
10 | + retrocomputing |
1 | + scott-adams |
2 | + software |
1 | + source |
1 | + st |
1 | + storytelling |
1 | + teaching |
1 | + text |
1 | + trs80 |
1 | + visualisation |
1 | + zine |
tasty by Adam Sampson.