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SIMD < SIMT < SMT: parallelism in NVIDIA GPUs edit / delete
How parallel constructs in CUDA et al. map to hardware.
TransactionalMemory - GCC Wiki edit / delete
GCC has implemented the ICC transactions extension (-ish). Hmmm. Perhaps this'd be worth a lecture in 0801?
to ag0801 compiler concurrency gcc transactional-memory ... on 03 December 2011
An open-source 2D games engine. This looks pretty neat, much along the lines of the internal stuff we use at Abertay for teaching games programming -- good for student projects?
to 2d ag0801 engine games graphics software teaching ... on 23 August 2011
Lost Garden: Game Post Mortem: Hard Vacuum edit / delete
Discussion of one of the pioneering RTSs, with the tilesets available for others to use.
to ag0801 games retrocomputing ... on 22 July 2011
Beej's Quick Guide to GDB edit / delete
One for the 0801 students...
Game Physics Simulation edit / delete
Open-source game physics library.
Flickr: mikedailly's Photostream edit / delete
Of DMA Design fame. Lots of DMA-related images, including sprite sheets for many of their games. (And the odd familiar face in the photos...)
to ag0801 dma games retrocomputing software ... on 27 March 2011
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| 1 | + 2d |
| 1 | + compiler |
| 1 | + concurrency |
| 1 | + debugging |
| 1 | + dma |
| 1 | + engine |
| 1 | + game |
| 4 | + games |
| 1 | + gcc |
| 1 | + gdb |
| 1 | + gpgpu |
| 1 | + gpu |
| 1 | + graphics |
| 1 | + parallel |
| 1 | + physics |
| 2 | + retrocomputing |
| 4 | + software |
| 3 | + teaching |
| 1 | + transactional-memory |
tasty by Adam Sampson.